North Star has just revealed the fantastic sculpts they made for my A Fistful of Kung Fu game. AFoKF is my second game for the Osprey Wargaming series, and it is inspired by classic kung fu and wuxia movies produced in hong Kong.
It is also, in general, a tribute to all Asian action films but also to geek cult classics such as Big Trouble in Little China. If you are a John Woo, Bruce Lee, Jet Li or Jackie Chan fan you should not miss this game.
This is a skirmish game played with any number of figures, with typical squads numbering 6-15 figures, with larger games possible if you want. Our larger test game was with over 40 figures on the table.
Your gang will be composed of a Protagonist, maybe a Bruiser (a right-hand man or second-in-command) and many Extras (who are easy to kill but can still be dangerous in large numbers).
Here are a few pics from Northstar's Facebook posts. The miniatures, sculted by Steve Saleh (and painted by Kevin Dallimore in these photos) can be preordered on Northstar's site here:
The rules, based on the Song of Blades engine (also at the foundations of Osprey's Of Gods and Mortals)allow you to create any profile with a point system. New rules reproduce the wild combat effects seen in the movies. When a character beats another in combat, instead of a fixed result
based on the die roll, AFoKF lets you "purchase" a series of effects from a list. These include activating scenic props, which become alive on the battlefield, using human shields ("don't move or the girl gets a bullet in the head!")
and in general interacting with the enemy AND the battlefield. To give you a few examples, in our test games we have:
1) judo-thrown an attacker into a fish tank in a restaurant, breaking the tank, thus causing many Extras to fall because of the slippery floor, then using a fish to slap the enemy leader;
2) been chased by a swarm of angry bees stirred by a figure recoiling onto a tree;
3) punched through wood walls and then used pieces of the same as an improvised weapon;
4) used a fire hose to knock the opponent off his feet, then using the hose to tie him up;
5) engaged in Taoist magic battles;
6) used a big ice cube from an ice factory as a skateboard to slide into melee;
7) squashed a rotting watermelon on the opponent leader's new shirt, ridiculing him before his men (this creates a game effect: the leader may no longer motivate his men until he defeats the one who humbled him);
8) disarmed an opponent, using his weapon to knock him out and then to shoot down his right-hand man;
9) thrown a chair so it gets stuck on a door's handle;
10) used arrows and thrown knives to stick an opponent's clothes to a wall;
11) broken a giant Foo Dog statue then using the pieces as missile weapons to knock off a sniper from a rooftop;
and so on. It's all great fun if you approach the rules from the right angle. Special abilities let you do thing like hardening your skin so attacks bounce off, using acrobatic maneuvers to move past opponents or bounce off walls,
deflect incoming missiles, counter-attack in melee or use Chi powers or powerful Taoist spells. There are also supernatural elements, in the form of Chi powers, Taoist magic, hopping vampires, and Chinese demons, and science fiction elements such as cyborgs, meddling timetravellers
and cloned raptors. Chi points are a measure of the
Similarly to Of Gods and Mortals, AfoKF will be supported by free PDFs: additional factions, new special rules, new props and scenario rules, and so on.
You can preorder the book from Northstar or, if you want it signed and sealed with my Chinese stamp, directly from ganesha (I will set up a preorder page later). The book ships in February. |