|
|||||
A Fistful of Kung Fu revealed | Date: 11/14/2013 | ||||
North Star has just revealed the fantastic sculpts they made for my A Fistful of Kung Fu game. AFoKF is my second game for the Osprey Wargaming series, and it is inspired by classic kung fu and wuxia movies produced in hong Kong.
Here are a few pics from Northstar's Facebook. The miniatures, sculpted by Steve Saleh (painted by Kevin Dallimore in these photos) can be preordered on Northstar's site here.
The rules, based on the Song of Blades engine (also at the foundations of Osprey's Of Gods and Mortals)allow you to create any profile with a point system and reproduce the wild combat effects seen in the movies. When a character beats another in combat, instead of a fixed result based on the die roll, AFoKF lets you "purchase" a series of effects from a list.
These include activating scenic props, which become alive on the battlefield, using human shields ("don't move or the girl gets a bullet in the head!") and in general interacting with the enemy AND the battlefield. To give you a few examples, in our test games we have: 1) thrown an attacker into a fish tank in a restaurant, breaking the tank, thus causing many Extras to fall because of the slippery floor, then using a fish to slap the enemy leader; and so on. It's all great fun if you approach the rules from the right angle. Special abilities let you do thing like: hardening your skin so attacks bounce off, using acrobatic maneuvers to move past opponents or bounce off walls, deflect missiles, counter-attack in melee or use Chi powers or powerful Taoist spells. There are also supernatural elements, in the form of Chi powers, Taoist magic, hopping vampires, and Chinese demons, and science fiction elements such as cyborgs, meddling timetravellers, and cloned raptors. Similarly to Of Gods and Mortals, AfoKF will be supported by free PDFs: additional factions, new special rules, new props and scenario rules, and so on.
|
|||||
|