TALES FROM THE ADVENTURERS GUILD PDF
Adventure Calls.
This supplement for Four Against Darkness adds plenty of optional rules:
Guidelines for Troupe play;
Rules for stealth, streetwise, banking, magic lockers, gambling and hidden treasure troves;
New equipment and spells;
New monster tables (riff-raff, ambushers, weird monsters, chaos cultists);
Rumors, Scenes and Red Herrings;
Nine new thematic dungeons;
Rules for joining an Adventurers Guild;
Tables for Guild Jobs and unique minor quests;
Rules allowing you to play with 1 to 3 characters;
Trinkets – six new minor magic items;
A ready-to-Run hex-crawl campaign.
This book requires only Four Against Darkness but also provides many interactions with other titles. D6, d10 and d12 are required to play.
Ganesha Games Price: USD 8,00
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